Talk:CSS map

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(Created page with "how can we work with multiple people on 1 map file? I want to get started using hammer, but there is no real way of cooperating with each other on the same file. any ideas anyone...")
 
 
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how can we work with multiple people on 1 map file? I want to get started using hammer, but there is no real way of cooperating with each other on the same file. any ideas anyone? [[User:Kefcom|Kefcom]] 15:20, 7 May 2012 (CEST)
 
how can we work with multiple people on 1 map file? I want to get started using hammer, but there is no real way of cooperating with each other on the same file. any ideas anyone? [[User:Kefcom|Kefcom]] 15:20, 7 May 2012 (CEST)
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Creating a map can be split up into several areas of expertise:
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*Basic layout (5-10)
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*Moddeling (30-40)
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**terrain (5-10)
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**building (15-20)
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**props (8-10)
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*Texturing (25-35)
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*Interactivity (15-25)
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*Lighting (10-15)
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While there is a certain chain of events to produce the final map, alot can be done or researched simultaneous. So don't all jump to the moddeling, please pick an area mentioned above, and leave your name here below. The numbers in between brackets are the estimated time required. The last 3 (texturing, interactivity and lighting) require a fast computer, because alot of testing and map building is required (to illustrate: building a complex map on an i5 processor can take up to 10 min or more, just to check some settings in the actual game engine :-|
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<br>--[[User:TomD|TomD]] 22:49, 7 May 2012 (CEST)
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Latest revision as of 21:49, 7 May 2012

how can we work with multiple people on 1 map file? I want to get started using hammer, but there is no real way of cooperating with each other on the same file. any ideas anyone? Kefcom 15:20, 7 May 2012 (CEST)


Creating a map can be split up into several areas of expertise:

While there is a certain chain of events to produce the final map, alot can be done or researched simultaneous. So don't all jump to the moddeling, please pick an area mentioned above, and leave your name here below. The numbers in between brackets are the estimated time required. The last 3 (texturing, interactivity and lighting) require a fast computer, because alot of testing and map building is required (to illustrate: building a complex map on an i5 processor can take up to 10 min or more, just to check some settings in the actual game engine :-|
--TomD 22:49, 7 May 2012 (CEST)


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